V-Ray for Nuke
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for design, television and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies and visual effects companies around the globe. Today, the company’s research and development in cloud rendering, material scanning and virtual reality is shaping the future of creative storytelling and digital design
V-Ray for NUKE’s approach to lighting and compositing integrates production-quality ray traced rendering into NUKE and NUKEX. V-Ray’s industry standard ray traced renderer inside NUKE’s industry standard compositing package gives artists the best of both worlds.
Key Differentiators
- Quality: Top artists and studios use V-Ray every day to render world-class imagery and visual effects.
- Power: V-Ray adds production proven lighting, shading and rendering capabilities to NUKE’s powerful compositing toolset.
- Speed: Make look development decisions on the fly and save time. Render directly in post and output final frames more quickly.
- Creative control: V-Ray for NUKE gives you full control over lighting, shadows, reflections and more – without the need to send it back to 3D.
- Smart integration: V-Ray fits seamlessly into NUKE’s native node-based workflow.
Key Features
- Add VRayVolumeGrid node – Load caches with simulated volumetric data and tweak how they render inside NUKE.
- Support for VRayDenoiser and Denoiser Render element – Denoise images within NUKE, and take advantage of additional channels generated from V-Ray.
- Improved Deep Rendering – V-Ray for NUKE now generates better deep data that can be further composited in NUKE’s deep workflow.
- Support for TriPlanar Texture – Quickly assign bitmap and other 2D textures on objects that don’t have suitable UV coordinates.
- Support for Light Cache – V-Ray’s signature light cache, which speeds up global illumination, is accessible in V-Ray for NUKE.
- VRayFalloff texture: The resulting map can simulate the falloff of opacity, reflection, and refraction for surfaces where these properties vary depending on the surface’s angle to the camera, such as curved glass or water.
- Improved Render Elements integration: Now it’s easier to match and composite channels with render elements rendered in V-Ray for NUKE.
- VRayClipper node: VRayClipper is a geometric primitive that can clip away parts of the scene with a simple plane or defined mesh object. It is a render-time effect and does not modify the actual scene geometry in any way.
Who will use V-Ray for NUKE?
V-Ray for NUKE helps compositors and studios be more efficient and have more creative control. V-Ray’s lighting, shading, and rendering tools inside of NUKE’s node-based workflow make it easier to finish shots faster.
For compositors V-Ray for NUKE:
- Expands the 3D capabilities of NUKE, so compositors can light, render, and composite in one application.
- Gives compositors better control over lighting, materials, render passes, and final shot output.
- Lets compositors create any render element they need on the fly, such asrender passes and mattes
- Allows compositors to adjust and match 2D and 3D elements simultaneously.
- Gives compositors more creative freedom and artistic control.
- Offers a familiar node-based workflow, which makes it easier to adopt.
For studios V-Ray for NUKE
- Saves time and eliminates back and forth between NUKE and 3d applications.
- Allows compositors to make necessary changes up until final delivery, which maximizes project timelines.
- Creates a more collaborative, non-linear workflow between 3D and compositing teams.
- Helps teams review, change, and finalize shots faster.