RenderMan® version 24, the biggest release in its long history, introducing a next-generation rendering architecture for animation and visual effects, RenderMan XPU™. This major release brings major advancements to look development and interactivity for feature film VFX and animation. With the launch of XPU™, Pixar introduces a completely new renderer capable of utilizing both CPU and GPU to the VFX industry.

RenderMan XPU™ now adds next level live rendering capabilities to the pipeline, providing immediate feedback on assets of feature film complexity, allowing faster iterations for artists. The release also features a shading system for layered materials called Lama. Originally developed at Industrial Light & Magic, Lama has been proven in production for years, and this state-of-the-art shading system provides RenderMan’s first step towards a deep MaterialX integration. Another highlight of this release is a completely new toolset for crafting non-photorealistic renders with endless possibilities, called RenderMan Stylized Looks™.

See RenderMan in action

RenderMan version 24 delivers a suite of exceptional tools for advancing look-development workflows for feature film animation and VFX

Version 24 offers many other significant advancements, including bringing OSL support to the GPU through a close collaboration with NVIDIA, streamlined support for the industry standard ACES color management system, live statistics, cutting-edge advancements in surface realism, and a complete rewrite of RenderMan for Blender®.

Finally, RenderMan artist tools for Autodesk’s Maya®, Foundry’s Katana®, and SideFX Houdini® as well as Solaris have been updated for version 24, along with upgrades to RenderMan’s Preset Browser and library of materials.

RenderMan Bridge Tools


  • RenderMan XPU™
  • MaterialX Lama, Layerable Materials
  • Stylized Looks for non-photorealistic rendering
  • Live statistics
  • Run RenderMan Inside the Viewport
  • Interactive Shading, Lighting, and Geometry Edits
  • Interactive editing of AOVs and LPEs
  • Interactive Displacement Edits
  • Light and Pattern Baking
  • Pixar Surface Material approximation for Mari
  • Plugin Support (Shave and Haircut, Yeti, Golaem, Realflow…)
  • Image Checkpointing
  • Advanced Pixar Patterns
  • Self-configuring installation with multi-version support
  • Dynamic Shader Binding
  • Easy Deep Data Output
  • OpenSubdiv
  • Precompiled and Fast Shading
  • Arbitrary Variables via Tokens
  • Comprehensive Python API

Modern Physically-Based Rendering

RenderMan offers a combination of unbiased and biased rendering techniques which provide both accuracy and technical efficiency

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Operating System Compatibility

64-bit Linux
Compatible with CentOS/RHEL 7.2 – gcc6.3 and glibc 2.17

64-bit Mac OSX
Compatible with versions 10.13, 10.14 and 10.15

64-bit Windows
Compatible with Windows 10


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    See RenderMan in action

    Try RenderMan version 24 – For non-commercial use only

    • Fully functional
    • Non-restricted
    • Unlimited cores per machine
    • Artist friendly plugins

    RenderMan is free for all non-commercial purposes, including evaluations, education, research, and personal projects. The non-commercial version of RenderMan does not include the XPU™ and Stylized Looks™ toolset, but is otherwise fully functional without watermark or limitation, all you need to do is use the “rendered with RenderMan” logo in your credits.

    Purchase RenderMan

    RenderMan version 24 – For Commercial use

    RenderMan has a flexible licensing system. A single RenderMan License can be used either for batch rendering or for rendering with an artist seat.

    Floating or Node Locked- Choose between floating and node locked licensing. Floating RenderMan licenses can be distributed across a network as needed, allowing the full utilization of all licenses on the renderfarm to achieve top performance. Node locked licenses offer ease of installation and are an efficient solution for a single workstation.