RenderMan® version 24, the biggest release in its long history, introducing a next-generation rendering architecture for animation and visual effects, RenderMan XPU™. This major release brings major advancements to look development and interactivity for feature film VFX and animation. With the launch of XPU™, Pixar introduces a completely new renderer capable of utilizing both CPU and GPU to the VFX industry.
RenderMan XPU™ now adds next level live rendering capabilities to the pipeline, providing immediate feedback on assets of feature film complexity, allowing faster iterations for artists. The release also features a shading system for layered materials called Lama. Originally developed at Industrial Light & Magic, Lama has been proven in production for years, and this state-of-the-art shading system provides RenderMan’s first step towards a deep MaterialX integration. Another highlight of this release is a completely new toolset for crafting non-photorealistic renders with endless possibilities, called RenderMan Stylized Looks™.
See RenderMan in action
RenderMan version 24 delivers a suite of exceptional tools for advancing look-development workflows for feature film animation and VFX
Version 24 offers many other significant advancements, including bringing OSL support to the GPU through a close collaboration with NVIDIA, streamlined support for the industry standard ACES color management system, live statistics, cutting-edge advancements in surface realism, and a complete rewrite of RenderMan for Blender®.
Finally, RenderMan artist tools for Autodesk’s Maya®, Foundry’s Katana®, and SideFX Houdini® as well as Solaris have been updated for version 24, along with upgrades to RenderMan’s Preset Browser and library of materials.
RenderMan Bridge Tools
- RenderMan XPU™
- MaterialX Lama, Layerable Materials
- Stylized Looks for non-photorealistic rendering
- Live statistics
- Run RenderMan Inside the Viewport
- Interactive Shading, Lighting, and Geometry Edits
- Interactive editing of AOVs and LPEs
- Interactive Displacement Edits
- Light and Pattern Baking
- Pixar Surface Material approximation for Mari
- Plugin Support (Shave and Haircut, Yeti, Golaem, Realflow…)
- Image Checkpointing
- Advanced Pixar Patterns
- Self-configuring installation with multi-version support
- Dynamic Shader Binding
- Easy Deep Data Output
- Precompiled and Fast Shading
- Arbitrary Variables via Tokens
- Comprehensive Python API
Modern Physically-Based Rendering
RenderMan offers a combination of unbiased and biased rendering techniques which provide both accuracy and technical efficiency
Operating System Compatibility
Compatible with CentOS/RHEL 7.2 – gcc6.3 and glibc 2.17
64-bit Mac OSX
Compatible with versions 10.13, 10.14 and 10.15
Compatible with Windows 10
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See RenderMan in action
Try RenderMan version 24 – For non-commercial use only
- Fully functional
- Unlimited cores per machine
- Artist friendly plugins
RenderMan is free for all non-commercial purposes, including evaluations, education, research, and personal projects. The non-commercial version of RenderMan does not include the XPU™ and Stylized Looks™ toolset, but is otherwise fully functional without watermark or limitation, all you need to do is use the “rendered with RenderMan” logo in your credits.
RenderMan version 24 – For Commercial use
RenderMan has a flexible licensing system. A single RenderMan License can be used either for batch rendering or for rendering with an artist seat.
Floating or Node Locked- Choose between floating and node locked licensing. Floating RenderMan licenses can be distributed across a network as needed, allowing the full utilization of all licenses on the renderfarm to achieve top performance. Node locked licenses offer ease of installation and are an efficient solution for a single workstation.