Cinema 4D by Maxon

Cinema  4D  Release  20,  the  newest  generation  of  MAXON’s  leading  3D  software,  has  numerous  new  high-end  tools  and  features  for  VFX  and  motion  graphics  artists:  the  node-based  material  system  offers  users  new  functions  for  comfortably  creating  materials;  MoGraph  Fields  offer  new  methods  for  creating  spectacular  procedural  animations.Cinema  4D  also  supports  seamless  drag-and-drop  import  of  common  CAD  formats;  the  OpenVDB-based  Volume  Builder  and  Mesher  make  it  easy  to create  complex  models  using  primitives  and  polygon  objects  and  ProRender  now  also  supports  Subsurface  Scattering  and  motion  blur.
Release  20  speeds  up  users workflow  and  offers  more  creative  possibilities  than  ever  before.

MAXON is a developer of professional 3D modeling, painting, animation and rendering solutions. Its award-winning Cinema 4D and BodyPaint 3D software products have been used extensively to help create everything from stunning visual effects in top feature films, TV shows and commercials, cutting-edge game cinematics for AAA games, as well for medical illustration, architectural and industrial design applications.

Cinema 4D showreel




Key Highlights include:-

  • Node-Based Materials – Provide new possibilities for creating materials from simple references to complex shaders in a node-based editor. With more than 150 nodes to choose from that perform different functions, artists can combine nodes to easily build complex shading effects for greater creative flexibility. For an easy start, users new to a node-basedmaterial workflow still can rely on the user interface of Cinema 4D’s standard Material Editor, creating the corresponding node material in the background automatically. Node-based materials can be packaged into assets with user-defined parameters exposed in a similar interface to Cinema 4D’s classic Material Editor.
  • MoGraph Fields – New capabilities in this industry-leading procedural animation toolset offer an entirely new way to define the strength of effects by combining falloffs – from simple shapes to shaders or sounds and objects and formulas. Artists can layer Fields with standard mixing modes and remap their effects. Group multiple Fields and use them to control effectors, deformers, weights, and more.
  • CAD Data Import – Popular CAD formats can be directly and seamlessly imported into Cinema 4D R20 with a simpledrag and drop. A unique scale-based tessellation interface allows for adjustment of detail to build amazing visualizations.STEP, Solidworks, JT, Catia V5 and IGES formats are supported.
  •  Volume Modeling – Create complex models by adding or subtracting basic shapes in Boolean-type operations using Cinema 4D R20’s OpenVDB–based Volume Builder and Mesher. Procedurally build organic or hard-surface volumes using any Cinema 4D object including new Field objects. Volumes can be exported in sequenced .vdb format for use in any application or render engine that supports OpenVDB.
  •  ProRender Enhancements – ProRender in Cinema 4D R20 extends the GPU-rendering toolset with key features including sub-surface scattering, motion blur and multi-passes. Also included are an updated ProRender core, support for Apple’s Metal 2 technology, out-of-core textures and other enhancements.
  • Core Technology Modernisation – As part of the transition to a more modern core in Cinema 4D, R20 comes with substantial API enhancements, the new node framework, further development on the new modeling framework, and a new UI framework.

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