V-Ray for 3ds Max


Chaos Group releases V-Ray 3.6 for 3ds Max, an update to its leading renderer that introduces new hybrid rendering technology, improved compositing output, and compatibility with Autodesk 3ds Max 2018.

V-Ray’s new hybrid rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer. Now, with V-Ray Hybrid artists will have greater flexibility to render a scene using GPUs, CPUs or a combination of both. The rendered images will be identical, regardless of hardware. This allows artists to use any and all hardware, from high-powered GPU workstations to CPU render nodes.


Key Features

Full Light Select Render Element – Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.

Cryptomatte – Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in Nuke or Fusion

NVIDIA NVLink – Supports shared GPU memory across NVLink compatible graphics cards

 

V-Ray for Maya


Production-proven CPU & GPU rendering for animation and visual effects for film, television and virtual reality. V-Ray 3.5 for Maya brings faster rendering, more responsive look development and added realism to high-end VFX and animation projects.


Key Features

Adaptive Lights – Fast new lighting algorithm that speeds up rendering in scenes with many lights

V-Ray IPR – New in-process IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer are made in real time.

V-Ray Frame buffer tools – Speeds up look development on individual objects with the new Render Mask: Isolate select tool. Select objects, materials and camera focus directly in the frame buffer.

GPU render improvements – Render larger, more detailed scenes using a lot less memory with On-demand Mip-mapping. V-Ray’s fast GPU renderer adds support for a wider range of production features.

AL surface material –General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.

 

 



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