Production-ready V-Ray GPU rendering

April 24, 2018 11:44 am

Its easier than ever to use V-Ray GPU in production. Now in V-Ray Next for 3ds Max, when you switch the renderer to V-Ray GPU, the interface will update to show only the features that are compatible with GPU rendering. This lets you set up V-Ray GPU scenes with complete confidence, knowing that everything you choose in the interface is supported. Next, you now simply pick the processors you want to use and the right mode is chosen for you. Your interactive results also mirror that of final production as the settings for both are now shared. And because V-Ray GPU uses the same Quasi Monte Carlo (QMC) sampling on both CPUs and NVIDIA GPUs, you’re guaranteed to get the same results across your render farm.

Smart features coming via V-Ray Next

The smart features of V-Ray Next are also available in V-Ray GPU. The new Adaptive Dome Lights halve the time of your image-based environment lighting with nearly no setup or parameter tweaking. Quality and capability have really climbed starting with Displacement — which now delivers results equivalent to V-Ray with far less processing time and memory than before. Glossy Fresnel and the new Hair Shader 2 provide additional realism and character options while Environmental Fog and Volumetrics (for both Phoenix and OpenVDB) really open up new production possibilities. Whenever V-Ray GPU gains features, they’re also GPU-accelerated, meaning you now have superfast feedback for achieving the right look, character nuance, or alchemy with smoke, fire and fluids.