V-Ray for Nuke by Chaos Group
V-Ray for NUKE’s approach to lighting and compositing integrates production-quality ray traced rendering into NUKE and NUKEX. V-Ray’s industry standard ray traced renderer inside NUKE’s industry standard compositing package gives artists the best of both worlds.
- Quality: Top artists and studios use V-Ray every day to render world-class imagery and visual effects.
- Power: V-Ray adds production proven lighting, shading and rendering capabilities to NUKE’s powerful compositing toolset
- Speed: Make look development decisions on the fly and save time. Render directly in post and output final frames more quickly.
- Creative control: V-Ray for NUKE gives you full control over lighting, shadows, reflections and more – without the need to send it back to 3D.
- Smart integration: V-Ray fits seamlessly into NUKE’s native node-based workflow.
- Add VRayVolumeGrid node – Load caches with simulated volumetric data and tweak how they render inside NUKE.
- Support for VRayDenoiser and Denoiser Render element – Denoise images within NUKE, and take advantage of additional channels generated from V-Ray.
- Improved Deep Rendering – V-Ray for NUKE now generates better deep data that can be further composited in NUKE’s deep workflow.
- Support for TriPlanar Texture – Quickly assign bitmap and other 2D textures on objects that don’t have suitable UV coordinates.
- Support for Light Cache – V-Ray’s signature light cache, which speeds up global illumination, is accessible in V-Ray for NUKE.
- VRayFalloff texture: The resulting map can simulate the falloff of opacity, reflection, and refraction for surfaces where these properties vary depending on the surface’s angle to the camera, such as curved glass or water.
- Improved Render Elements integration: Now it’s easier to match and composite channels with render elements rendered in V-Ray for NUKE.
- VRayClipper node: VRayClipper is a geometric primitive that can clip away parts of the scene with a simple plane or defined mesh object. It is a render-time effect and does not modify the actual scene geometry in any way.
Whats New in V-Ray 3.6 for Nuke
- Full Light Select Render Element: Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.
- Cryptomatte: Automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows for compositors.
- Improved render elements: Render elements generated in V-Ray for NUKE or rendered in V-Ray Standalone can now be used interchangeably. All render elements can be cached with a single render.
- V-Ray Volume Grid: Import and render volume simulations from applications like Houdini. Supports OpenVDB, Field3D and Phoenix FD files.
- Deep rendering: Improved deep rendering capabilities with support for deep volumes. Save disk space by generating deep data directly inside NUKE.
- V-Ray denoiser: Automatically reduce noise for cleaner renders. Denoise individual render elements, apply noise masks and denoise final deep composites.
Who will use V-Ray for NUKE?
V-Ray for NUKE helps compositors and studios be more efficient and have more creative control. V-Ray’s lighting, shading, and rendering tools inside of NUKE’s node-based workflow make it easier to finish shots faster.
For compositors V-Ray for NUKE:
- Expands the 3D capabilities of NUKE, so compositors can light, render, and composite in one application.
- Gives compositors better control over lighting, materials, render passes, and final shot output.
- Lets compositors create any render element they need on the fly, such asrender passes and mattes
- Allows compositors to adjust and match 2D and 3D elements simultaneously.
- Gives compositors more creative freedom and artistic control.
- Offers a familiar node-based workflow, which makes it easier to adopt.
For studios V-Ray for NUKE
- Saves time and eliminates back and forth between NUKE and 3d applications.
- Allows compositors to make necessary changes up until final delivery, which maximizes project timelines.
- Creates a more collaborative, non-linear workflow between 3D and compositing teams.
- Helps teams review, change, and finalize shots faster.