September 1, 2017 1:31 pm
New Technology Breaks Hardware Barrier, Ensuring Fast, Consistent Rendering; Full Support for Maya 2018
Chaos Group released V-Ray 3.6 for Maya, a major update to its Academy Award-winning production renderer. Used on television and film projects like Guardians of the Galaxy 2, Spider-Man: Homecoming, and Stranger Things, this update introduces a new hybrid rendering system that maximizes GPUs and CPUs on high-end VFX productions. V-Ray’s new hybrid rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer. Now, with V-Ray Hybrid artists will have greater flexibility to render a scene using GPUs, CPUs or a combination of both. The rendered images will be identical, regardless of hardware. This allows artists to use any and all computing power, from high-performance GPU workstations to CPU render nodes.
Other Features Include:
Maya 2018 compatibility — Support for the recent updates to Autodesk Maya.
Full Light Select Render Element — Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.
Cryptomatte — Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion.
NVIDIA NVLink — Supports shared GPU memory across NVLink compatible graphics cards.
MDL materials — NVIDIA’s universal material format is now supported in V-Ray for Maya, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.